Design Fictions in Human-Computer Interaction (HCI)
︎Human-Computer Interaction
︎Experiments in Embodied Computation
︎Design Fiction
In a future of 3D printed buildings, what if machines decided to build architecture according to an algorithm logic unbeholden to human sensibilities and architectural history? What does a "structural column" mean to a 3D printer which reads G-code rather than Andrea Palladio's The Four Books of Architecture?
This future no longer sounds so fantastical with the increasing integration of Generative AI into our design and construction process. Designers must explore the evolving relationship between humans and 'smart' technology. How might developments in Generative AI, IoT, and robotics reshape our societal and behavioral paradigms, posing questions about the future of co-design between humans and responsive machines?
I am interested in exploring the de-centering of human agency in the design and construction process. This is sometimes framed as a "more-than-human design," dealing with concepts of multiple agencies, dependencies, and entanglements of Human-Computer Interaction.
In this series, 3D printing drones have been hacked to print “columns” and then “architecture” where the robots and humans cohabitat. The material agency of the 3D print and machine agency of the g-code comes to the foreground, and human history of architecture recedes to the background.
(This is part 2 of a Design Fiction series where I previously explored a speculative future of 3D printed generative construction,)
This future no longer sounds so fantastical with the increasing integration of Generative AI into our design and construction process. Designers must explore the evolving relationship between humans and 'smart' technology. How might developments in Generative AI, IoT, and robotics reshape our societal and behavioral paradigms, posing questions about the future of co-design between humans and responsive machines?
I am interested in exploring the de-centering of human agency in the design and construction process. This is sometimes framed as a "more-than-human design," dealing with concepts of multiple agencies, dependencies, and entanglements of Human-Computer Interaction.
In this series, 3D printing drones have been hacked to print “columns” and then “architecture” where the robots and humans cohabitat. The material agency of the 3D print and machine agency of the g-code comes to the foreground, and human history of architecture recedes to the background.
(This is part 2 of a Design Fiction series where I previously explored a speculative future of 3D printed generative construction,)
In “Drunk Drones”, 3D printing drones print columns in its own architectural style and aesthetics, depending on their mood at the time:
In the “Bot Nursery” a human looks after a group of social robots:
“Us vs. Them”: robots and people cohabitate (with varying degrees of cordiality)
“Love Story”: The furniture snuggle while the humans are away. This is a love story of the Camera & the Couch:
Produced as part of
“Toasters in love, jealous doorknobs, and the things around us”
Advisors: Andrew Witt, Allen Sayegh
Acknowledgements: James Weaver, Jan Kwan, Oliver Luo, Shaowen Zhang, Tommy Schaperkotter, Hyunsuk Yun, Adam Wagner, and Milos Mladenovic for invaluable advice and assistance.